The Game Awards (TGA) celebrated its 10th anniversary last Thursday, Dec. 7, and is now one of the only major replacements for what E3 was once in its heyday.
In his opening speech, TGA host and organizer Geoff Keighley remained positive about the state of the industry. “More than anything, this is a show about bringing our community together in this room, and online around the world, to focus on something we all can agree on: there’s nothing more powerful or more immersive than an extraordinary video game,” Keighley said in his introduction. “Great games comfort us, help us understand different perspectives on the world, and maybe even change us. That’s what makes this medium different. Games, the actual things we play, are insanely special, and we’re going to celebrate that for the next few hours.”
Keighley is constantly changing things up each year to address fan concerns, and there was plenty of criticism. Many felt that this year’s show blew through the awards portion of the event a bit too quickly, while prioritizing the world premier trailers and announcements instead.
There was an especially significant number of celebrities included in this year’s show, from Christopher Judge (Stargate SG-1, God of War) Matthew McConaughey (Interstellar), Anthony Mackie (The Falcon and the Winter Soldier, Altered Carbon, Twisted Metal), Jordan Peele (Writer and director of Get Out, Us, Nope), and Timothée Chalamet (Dune, Wonka). Which isn’t in and of itself a problem, but their increased stage time is what likely led to the limited speech time limit for award winners. Winners barely received 30 seconds of time before the music began to cue them to “Please wrap it up.” One day later, Keighley agreed with the overall consensus, and promised to address that concern at The Game Awards …
Read More
Author: Nicole Potter / High Times